What: ISOC-NY Event – Beyond the Bleeding Edge: Confronting the Ghosts in the Machine
Where: Warren Weaver Hall NYU, 251 Mercer St NYC, Room 109
When: Saturday, June 18, 1-5 pm
Who: Public Welcome. Admission Free.
We have designed our civilization based on science and technology. We have also arranged things so that almost no one understands science and technology. This is a prescription for disaster. We might get away with it for a while, but sooner or later this combustible mixture of ignorance and power is going to blow up inour faces.” – Carl Sagan
Never has a clear comprehension of the technology surrounding us been more critical than today. We tell machines what to do and hope they’ll do it, and when they don’t they leave us vulnerable to technological accidents and acts of malice we cannot comprehend. This event will bring together technologists from a variety of disciplines and backgrounds to explore technology on a granular level, from perspectives ranging from user behavior in virtual environments to the exploitation of functions at the hardware level.
David Solomonoff: Overview: Cargo Cults and Ghosts in the Machine
David Solomonoff is the President of the Internet Society of New York (ISOC- NY), a chapter of the global Internet Society (ISOC).
Josephine Dorado: Virtual Actions, Real World Effects
Josephine Dorado is a virtual worlds and online community consultant, educator, interactive events producer and skydiver. She was a Fulbright scholarship recipient and initiated the Kidz Connect program, which connects youth internationally via creative collaboration and theatrical performance in virtual worlds. Josephine also received a MacArthur Foundation award to co-found Fractor.org, which matches news with opportunities for activism. She currently teaches at the New School and is the live events producer for This Spartan Life, a talk show inside the video game Halo.
Carol Parkinson: The Evolution of Computational Art
Carol Parkinson is the Executive Director of Harvestworks and has been involved in the programming and development of the organization since 1982. She is a founding member of TELLUS, the experimental audio series and continues to support and distribute experimental and innovative work in the digital media arts. Her primary interest is the development of new technological tools for art-making and the cultivation of a new aesthetic involving sound and image in the electronic arts.
Aram Sinnreich: MondoNet: Wireless Mesh Networking By the People, For the People
Aram Sinnreich is an assistant professor at Rutgers University’s School of Communication and Information, and the author of the recent book “Mashed Up: Music, Technology and the Rise of Configurable Culture.” He has written about music, media and technology for The New York Times, Billboard, and Wired, has testified as an expert witness in several cases including the Supreme Court file sharing suit MGM vs. Grokster, and has offered his expertise as an analyst and consultant to hundreds of companies, from the Fortune 500 to fledgling startups, since 1997.
Jeremy Pesner: Behavior While Under the Influence (of Gaming)
Jeremy Pesner graduated from Dickinson College in 2009 with a BS in Computer Science. He is very curious about the digital landscape and the elements shaping its future. His interests and prior work include educational gaming, website design, tech policy, government 2.0, and cloud computing. He will be attending Georgetown University this fall in the Communication, Culture & Technology program.
Mike Goodman: An Introduction to NES Hacking
Mike Goodman, aka Invaderbacca, has been creating visualizations and hacking video games within the chip music community for several years. He has developed a novel glove interface for manipulating video signals in real time. He has performed at venues including Blip Festival, Pulsewave, I/O Chip Shows and the Engadget Show.